Developing Game in Unity 3D

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11 STUDENTS

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Developing Game in Unity 3D Course teaches you everything on the topic thoroughly from scratch so you can achieve a professional certificate for free to showcase your achievement in professional life. This Developing Game in Unity 3D Course is a comprehensive, instructor-guided course, designed to provide a detailed understanding of the nature of the related sector and your key roles within it.

To become successful in your profession, you must have a specific set of skills to succeed in today’s competitive world. In this in-depth training course, you will develop the most in-demand skills to kickstart your career, as well as upgrade your existing knowledge & skills.

The training materials of this course are available online for you to learn at your own pace and fast-track your career with ease.

Sneak Peek

Who should take the course

Anyone with a knack for learning new skills can take this Developing Game in Unity 3D Course. While this comprehensive training is popular for preparing people for job opportunities in the relevant fields, it also helps to advance your career for promotions.

Certification

Once you’ve successfully completed your course, you will immediately be sent a digital certificate. Also, you can have your printed certificate delivered by post (shipping cost £3.99). All of our courses are fully accredited, providing you with up-to-date skills and knowledge and helping you to become more competent and effective in your chosen field. Our certifications have no expiry dates, although we do recommend that you renew them every 12 months.

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Accreditation

All of our courses, including this Developing Game in Unity 3D Course, are fully accredited, providing you with up-to-date skills and knowledge and helping you to become more competent and effective in your chosen field.

Course Curriculum

The detailed curriculum outline of our Developing Game in Unity 3D Course is as follows:

  • Section 01: Introduction
  • Section 02: Basic Building Blocks
  • Section 03: Putting Blocks Together
  • Section 04: Winning Managers
  • Section 05: Creating Basic Game
  • Section 06: Advanced Scratching and Winning Options
  • Section 07: Finishing the Game
  • Section 08: Creating custom Animation System
  • Section 09: Creating Game Animations
  • Section 10: Building your game
  • Section 11: Initial Scratching

Course Curriculum

Section 01: Introduction
Course Trailer 00:02:00
Lecture 01: Course Introduction 00:01:00
Section 02: Basic Building Blocks
Lecture 02: Shader Graph UI Shader: Vignette 00:06:00
Lecture 03: Shader Graph UI Shader: Tileable Pattern 00:08:00
Lecture 04: Line Drawing 00:10:00
Lecture 05: Shader Graph UI Shader: Scratching Material 00:12:00
Lecture 06: Sampling 00:12:00
Section 03: Putting Blocks Together
Lecture 07: Creating Board Image 00:08:00
Lecture 08: Creating Ticket Section 00:08:00
Lecture 09: Creating Ticket 00:07:00
Lecture 10: Scratching Integration Part 1 00:12:00
Lecture 11: Scratching Integration Part 2 00:03:00
Section 04: Winning Managers
Lecture 12: Win Settings 00:07:00
Lecture 13: Winning Panel Manager 00:07:00
Lecture 14: Button Manager 00:06:00
Lecture 15: Filling Board Images Part 1 00:13:00
Lecture 16: Filling Board Images Part 2 00:08:00
Lecture 17: Finish by Winning Images 00:06:00
Section 05: Creating Basic Game
Lecture 18: Game Loop 00:06:00
Lecture 19: Creating Scoreboard 00:12:00
Lecture 20: Creating Save and Load Manager 00:07:00
Section 06: Advanced Scratching and Winning Options
Lecture 21: Ticket Section Group One By One Ticket 00:20:00
Lecture 22: Ticket Section Group All At Once Ticket 00:11:00
Lecture 23: Any Sprite 00:08:00
Section 07: Finishing the Game
Lecture 24: Section Random Color 00:03:00
Lecture 25: Ticket Provider 00:07:00
Lecture 26: Creating Main Menu 00:06:00
Section 08: Creating custom Animation System
Lecture 27: Custom Animation System Part 1 00:14:00
Lecture 28: Custom Animation System Part 2 00:13:00
Section 09: Creating Game Animations
Lecture 29: Main Menu Animation 00:04:00
Lecture 30: Sections Animation 00:08:00
Lecture 31: Scoreboard Animation 00:14:00
Lecture 32: Winning Sprites Animation 00:10:00
Lecture 33: Scratching Finished Animation 00:08:00
Lecture 34: Winning Panel Animation 00:19:00
Section 10: Building your game
Lecture 35: Build the game For Mobile Phone 00:05:00
Section 11: Initial Scratching
Lecture 36: Initial Scratching Animation 00:12:00
Developing Game in Unity 3D
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